Software Engineering Manager, Engine UI
Roblox
· San Mateo, CA, United States
Open
Full Time
Posted 2025-12-18
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Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
Who We Are:
We are seeking an Engineering Manager to lead our Engine UI team. Engine UI builds the UI capability of the Roblox engine: the layout, text, styling, and 2D rendering systems behind the UI in millions of Roblox experiences, and behind the Roblox App and Roblox Studio themselves. Whether creators target mobile, desktop, console, or VR, your team will make it possible to author UI once and have it work well on every device, with the quality and performance that meaningful interaction needs.
You Will:
• Lead and grow a team of C++ engineers building the engine’s core UI systems: layout, text and typography, styling, and 2D rendering and effects
• Own the Engine UI roadmap and its execution, balancing new creator-facing capabilities with performance, stability, and timely fixes for creator-reported bugs
• Guide the design and review of the public APIs that expose UI capability to Luau, our fast, Lua-derived scripting language that powers user-generated creation
• Set a performance-first bar so UI stays fast on everything from low-end phones to 8K monitors, using profiling data to drive decisions
• Partner with the Roblox App, Studio, Rendering, and Localization teams, as well as product and design, all of whom build on the same UI engine
• Work directly with our creator community to understand their needs and help them achieve their creative vision
• Recruit, mentor, and develop engineers from early career to senior, and build a culture of ownership and high engineering standards
• Have fun learning what makes Roblox an amazing platform and place to work, while contributing to industry-leading technologies
You have:
• 8+ years of professional software development experience, primarily in C++, including 5+ years managing engineering teams
• Strong systems-level C++ judgment: 3D math, templates, and memory management are tools for writing high-performance code, and you use profilers and data to find bottlenecks and measure impact
• A track record of hiring and growing engineers, and of leading a team through multi-quarter technical projects
• Experience building or leading work on UI frameworks, browser/layout engines, or game engines, for example WebKit, Chromium/Blink, Gecko, Unreal, Unity, UIKit, the Android UI framework, Qt, or Yoga
• Shipped APIs and tools that developers of varying disciplines, such as engineers, game designers, and UI designers, find intuitive
• Clear communication of technical trade-offs and project status to engineers, partner teams, and leadership
• Experience shipping on constrained platforms such as mobile devices or game consoles (preferred)High standards for design rigor, edge-case handling, and automated testingExperience with Lua/Luau, text shaping and localization (such as HarfBuzz, FreeType, or right-to-left text), or graphics APIs such as Vulkan, Metal, or DirectX is a plus
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page .
Annual Salary Range
$293,800 — $343,340 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Skills:
c++
people management
automated testing
authorization